Source

commands/admin/lobby-gamemode.js

const logger = require('../../lib/logger');
const IHLCommand = require('../../lib/ihlCommand');
const Dota2 = require('dota2');
const CONSTANTS = require('../../lib/constants');

/**
 * @class LobbyGameModeCommand
 * @category Commands
 * @extends IHLCommand
 * @memberof module:ihlCommand
 */
module.exports = class LobbyGameModeCommand extends IHLCommand {
    constructor(client) {
        super(client, {
            name: 'lobby-gamemode',
            group: 'admin',
            memberName: 'lobby-gamemode',
            guildOnly: true,
            description: 'Set lobby game mode.',
            examples: ['lobby-gamemode cm', 'lobby-gamemode cd', 'lobby-gamemode ap'],
            args: [
                {
                    key: 'mode',
                    prompt: 'Provide a game mode (cm/cd/ap).',
                    type: 'string',
                    validate: (mode) => {
                        if (mode === 'cm' || mode === 'cd' || mode === 'ap') return true;
                        return 'Value must be cm, cd, or ap';
                    },
                },
            ],
        }, {
            inhouseAdmin: true,
            inhouseState: true,
            lobbyState: true,
            inhouseUser: false,
        });
    }

    async onMsg({ msg, lobbyState }, { mode }) {
        let gameMode = Dota2.schema.DOTA_GameMode.DOTA_GAMEMODE_CM;
        let name = "Captain's Mode";
        if (mode === 'cd') {
            gameMode = Dota2.schema.DOTA_GameMode.DOTA_GAMEMODE_CD;
            name = "Captain's Draft";
        }
        else if (mode === 'ap') {
            gameMode = Dota2.schema.DOTA_GameMode.DOTA_GAMEMODE_AP;
            name = 'All Pick';
        }
        const result = await this.ihlManager[CONSTANTS.EVENT_LOBBY_SET_GAMEMODE](lobbyState, gameMode);
        return msg.say(result ? `Game mode set to ${name}.` : 'Failed to set game mode.');
    }
};